package Code.Objects.Characters.Enemies.Weapons.Ranged;

import Code.Objects.Characters.Enemies.Basic.RangedCharacter;

public class EnemyWeapon 
{
	protected RangedCharacter owner;
	protected boolean isActive;
	
	public EnemyWeapon(RangedCharacter RC)
	{
		owner = RC;
	}
	
	protected void updateWeapon(int delta)
	{
		
	}
	
	public void fire()
	{
		
	}
}
